10 Mar 2013

13th Hour Update

So, we're over halfway through.
In the last 12 hours I've managed to create a tile engine that can procedurally generate a complex system of corridors.
Soon (read: once they stop playing up) it will have proper textures as well! We also have the minigames, postprocessing effects and spritesheets done!

Our game is getting there, and I'm hardly tired because I've been busy working.

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